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Senior Technical Artist - Unannounced Project at Scopely

  • Barcelona
  • Hybrid
  • Senior
  • Work in English
  • Looks real

Source: Scopely's own careers site (via Greenhouse)

posted todaychecked on 14 November

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Level
Senior · At least 5 years of experience
Language
Work in English · No other language needed
Location
Barcelona, hybrid
Work permit
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Freshness
Posted today · Not reposted
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Looks real
  • Seen on Scopely's careers site on 14 November
  • First posted today
  • Not reposted

What the job asks for

Our summary of the ad.

Level
Senior
Experience
At least 5 years of experience
Where you work
Hybrid

Languages

  • Work in English
  • No other language needed

The full ad

The text Scopely published on its own careers site (via Greenhouse), unchanged.

Place
Barcelona, Spain
Contract
Full-time
Posted
13 November

Scopely is looking for a Senior Technical Artist to join our new unannounced project in Barcelona, Spain to work on a hybrid basis 3 times a week. We can support with visa sponsorship and relocation support.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a distributed team of game enthusiasts who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world every day.

We are in the development stages of one of our new unannounced projects. We are looking for passionate game makers to collaborate, get in early and make their mark on this exciting venture

We are in the early stages of development on a bold, unannounced, cross-platform Strategy/MMO title, crafting a team of dedicated and hard-working game makers to join us on this exciting journey!

What You Will Do

  • Hands-On Technical Art Development
  • Create and iterate on complex, well-optimised materials and shaders for 2d & 3D game assets.
  • Create shaders and solutions for UI visual related work
  • Prototype technical solutions for content creation, game integration, visual systems, and production workflows.
  • Investigate and resolve complex technical issues across assets, shaders, materials, animation, prefabs, and runtime content.
  • Support implementation of art, VFX, and gameplay-facing visual systems in-engine.
  • Identify and troubleshoot technical issues related to art asset creation and performance. Engage in team-based problem solving to diagnose unexpected issues.
  • Stay up to date with the latest developments in art and technology and proactively identify opportunities for improving the visual quality and performance of our games.
  • Coordinate across distributed teams and time zones to keep communication and artwork aligned 
  • Artist Support and Asset Integration
  • Provide day-to-day technical support to artists, helping them implement and integrate art assets, VFX, and UI content in Unity.
  • Guide artists in using project tools and production workflows, and review prefabs and asset configurations to ensure they meet project standards.
  • Review art content merge requests and help resolve technical issues before merging.
  • Use asset validation tools and ensure the required checks and validation requests are completed before art content merge requests are opened.
  • Support artists with Git workflows, including branches, commits, merge requests, and resolving merge conflicts.
  • Document recurring issues and practical solutions, and improve tools and workflows to prevent repeated problems.

What We’re Looking For

  • Experience as a technical artist for 5+ years in Technical Artist (Development, Game Development, or a related discipline.)
  • Strong knowledge of Shadergraph HLSL a bonus
  • Strong understanding of game content pipelines, asset integration, source control, and production workflows.
  • Strong understanding of 3D modelling and texturing process.
  • Hands-on experience building tools, scripts, automation, or pipeline systems.
  • Excellent problem-solving and troubleshooting skills.
  • Team focused with strong communication skills.
  • Able to bridge the gap in communication between programmers and artists and explain technical concepts to non-technical team members.
  • Positive, can-do attitude.
  • Experience with Adobe Suite (Painter, Designer, Photoshop)
  • Has experience writing code in C# - additional languages a bonus (esp Python)
  • Strong experience with DCC tools such as Maya, Blender, Houdini, or similar.
  • Experience optimizing game content for memory, performance, asset size, loading, or runtime efficiency.

Bonus points

  • Experience developing mobile games.
  • Experience with Unity editor tooling and custom workflow development.
  • Experience with shader, material, rendering, or asset bundle optimization.
  • Experience creating UI shaders & VFX
  • Experience with Git, Perforce, or similar source control systems.

 

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/. 

Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.

Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.


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Questions people ask

Does this job require Spanish?
No. The ad does not ask for Spanish. The work is in English.
Is this job remote?
Partly. The ad says the job is hybrid, based in Barcelona.
Is the salary listed?
No. The ad does not state the pay.

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