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Unreal Engine Motion Designer - Mob Control at Voodoo

  • Paris
  • Remote
  • Mid-level
  • Work in English
  • Looks real

Source: Voodoo's own careers site (via Ashby)

posted 8 days agochecked on 14 November

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Level
Mid-level
Language
Work in English · No other language needed
Location
Paris, remote
Work permit
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Freshness
Posted 8 days ago · Not reposted
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Looks real
  • Seen on Voodoo's careers site on 14 November
  • First posted 8 days ago
  • Not reposted

What the job asks for

Our summary of the ad.

Level
Mid-level
Where you work
Remote

Languages

  • Work in English
  • No other language needed

The full ad

The text Voodoo published on its own careers site (via Ashby), unchanged.

Place
Paris, France
Contract
Full-time
Posted
6 November

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.

Team

Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).

Working within our Creative Marketing team, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control.

Role

You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.

Challenges

  • Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance

  • Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting

  • Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors

  • Translate and adapt ad concepts, animations into Unreal Engine with high fidelity

  • Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish

  • Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats

  • Collaborate with Creative and UA teams to test, learn, and iterate quickly

Profile

  • Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering

  • Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior

  • Proficient with After Effects

  • Strong user of AI pipelines

  • Strong background creating performance marketing ads in Unreal Engine

  • Understanding of mobile ad performance metrics like CTR, CPI, and ROAS

  • Comfortable working with optimized assets and keeping performance constraints in mind

  • Experience with Blender, Maya and animation tools are nice to have

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Questions people ask

Does this job require French?
No. The ad does not ask for French. The work is in English.
Is this job remote?
Yes. The ad says the job is remote.
Is the salary listed?
No. The ad does not state the pay.

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